Simple Directmedia Layer
Compiling
gcc -std=c89 -Wextra -pedantic-errors -o main.out main.c -lSDL2 ./main.out
Examples
Drawing colored pixels:
// https://stackoverflow.com/questions/20579658/how-to-draw-pixels-in-sdl-2-0
#include <stdlib.h>
#include <SDL2/SDL.h>
#define WINDOW_WIDTH 600
int main(void) {
SDL_Event event;
SDL_Renderer *renderer;
SDL_Window *window;
int i;
SDL_Init(SDL_INIT_VIDEO);
SDL_CreateWindowAndRenderer(WINDOW_WIDTH, WINDOW_WIDTH, 0, &window, &renderer);
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 0);
SDL_RenderClear(renderer);
SDL_SetRenderDrawColor(renderer, 255, 0, 0, 255);
for (i = 0; i < WINDOW_WIDTH; ++i)
SDL_RenderDrawPoint(renderer, i, i);
SDL_RenderPresent(renderer);
while (1) {
if (SDL_PollEvent(&event) && event.type == SDL_QUIT)
break;
}
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
SDL_Quit();
return EXIT_SUCCESS;
}
Reading Images:
- https://gamedev.stackexchange.com/questions/131138/how-to-pass-png-image-data-directly-to-sdl